Wednesday, 26 April 2017

Campaign Weekend - L337 Morat Haxors



My mate James organized a campaign weekend earlier in April, a two day event with bunch of games to play for fun. We used a mix of 200pts, 300pts and 400pts army lists (with a free 15XP Spec-Ops) and over the course of the games there were opportunities to gain wargear, weapons and extra units. I decided to take my Morat Aggression Force because I enjoy playing them the most for fun, plus I had to make a come back with the list where almost everyone is a Hacker! 

The premise of the campaign was that all of our forces were left behind on a war torn moon and were fighting over resources and the chance to get off the moon. Each mission had a narrative to it, from early skirmish to signaling your faction to repairing a spaceship. I will be only giving brief overview of my games but I have lots of photos. 

Game 1 - 400pts

My first game was against Caledonia (which made me feel bad, fighting clansmen). The day started off with 400pts which was a lot, considering that both me and my opponent had 20 units each. Sadly, many of mine were hackers (8 in total) and I had nothing to hack! The mission objective was straight forward, just kill as many things as possible. There was also an addition of virus zones we placed on the table (radioactive templates in the photos).

The mission was a grind as I knew I didn't want to get too close to Caledonians so I was trying to keep distance and try to kill as many things as I can with HMG Remote and Tempest Regiment. It was a bloody battle and I managed to get a win because the Tempest Regiment wouldn't die (I kept passing all saves) and I got lucky with attacking a Link Team of Volunteers and Grey Rifle. They bunched up together with other units (notably a Spec-Ops and Wallace), which gave my Hungries a chance to attack with Chain Rifles and then my own Spec-Ops with a Boarding Shotgun. 

After this game, the winning players formed a faction and so did the loosing players. Our faction was led by Combined Army and also had Yu-Jing and Tohaa alongside my Morats. The enemy team were two Haqqislam armies, Ariadna and ALEPH.








Game 2 - 300pts

The second game was also bloody but not at all in my favour. The mission was to set up a beacon on the highest point of the table, and there was a chance to recruit some renegade Morats to your army. The table was purposefully set up to be open in the middle and thanks to bad deployment (and no Smoke Grenades), my opponent was able to destroy me with long range weapons. In one corner he had HMG Remote, Sniper and a Missile Launcher. They had AROs like everywhere.

It wasn't until too late in the game that I killed them all by playing smarter and using my own HMG Remote to engage them one at a time. It was certainly a good lesson to not deploy all of your long range weapons exposed, especially when going first. At the end of the game my last remaining unit was a 3pts Slave Drone, everyone else died in the crucible of combat like a true Morat would. 







Game 3 - 400pts

The last game of the first day was against Haqqislam, and again not much to hack with my abundance of hackers! In this mission the objective was to kill High Value Targets, each person picked two of their own units and then two from the opponents army to be HVT (so four targets in total for each player). The two units I picked from my army were well hidden but then my opponent picked my HMG Remote and Krakot as the other two. I had similar targets to kill, two well hidden and two I was going to kill anyway.

My first turn went well, but I got too excited with my Krakot (forgetting he was a HVT) and whilst he did kill lots of enemy units, he did get killed in the end. Similar thing happened with my Remote. I was trying to kill a Spec-Ops which had Mimitism. I was overconfident and engaged it within 8", which turned out to be a terrible idea because the Spec-Ops also had a Shotgun and was able to out shoot me.   

The game kind of stalled after that. My opponent tried to assassinate my other HVTs with an Infiltrator but I was able to kill it before it got to my HVTs, though the Fidaj did kill some other units. After that I did have a chance to win but my Tempest Regiment was pinned down by a TO Sniper, I just couldn't get where I needed to go fast enough while trying to kill or dodge the Sniper.
 




Game 4 - 200pts

At the start of the second day the campaign had a twist where the General of each group accused someone of being a traitor and that person switched teams. I believe we gained a Haqqislam player but our General decided to betray us and joined the other team! Typical Combined Army that. 

I actually forgot to take photos of this game. I was playing against ALEPH and the mission was to assassinate the Lt, which was open information. My Lt was a regular Vanguard and well hidden but my opponent's Lt was Achilles, at 200pts! You can imagine how did that go. I thought I was doing okay at first but then everything slowly died trying to take out Achilles. I believe in the end we had a draw.

Game 5 - 300pts

Last game was the funniest from the whole day. I ended up playing James and his Yu-Jing. Originally he wasn't playing in his own campaign but one player didn't show up for the second day. The mission was about getting to a broken spaceship, fixing it and then getting inside and staying there until end of the game. The middle of the board was pretty open again but I was smarter with deployment.

James was very excited about his Shikami and how it was going to ambush and wreck my army, so I tricked him with my Holo-Projector Lv1 Spec-Ops, who had a BFG (very overpowered gun I gained in an earlier game) and killed the Shikami with the first shot of the game. Fun time for everyone. I then proceeded to kill every single long range weapon James had that was in ARO position. The first turn I thought went rather well for me. 

But that didn't last long. James kept his head in the game and dropped down a Tiger-Soldier with Spitfire, which proceeded to slaughter like over half my army with all the remaining Orders James had available. It was not pleasant. With almost nothing else left, I decided to fortify my position around the spaceship with HMG Remote and lots of mines. Go Kurgat Engineers!

This allowed me to hold off all James' attacks. As last resort to repair the spaceship and use it, I spent all my Orders on Kornak in the last turn but he couldn't pass two WIP checks (at -6). James did try to get to the ship but didn't have anything left that could take out my ARO units. In the end both of our armies ended the campaign stranded on the moon and fighting over the remaining resources. No happy endings.









1 comment:

  1. That was a lot of fun! I need to play in a campaign like that!

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