Sunday, 25 October 2015
USAriadna Expedition Force, Game 1
Recently we have started a campaign with couple of friends just to try it out and give us something else to play between tournaments. The basic starting point was: "On a routine deep space undercover survey one of your expedition forces stumbles across a distress beacon on what was thought to be an abandoned outpost on planet Emerald:B2-64." From there the story develops as go along. We have four active players (with maybe fifth) and the factions are FRRM (the French), USAriadna, Hassasin Barhaim and Steel Phalanx. I'd be only guessing where the story will go but I going to post updates as we play more games.
First mission was Emergency Transmission, 200 pts, only two Command Token and no Lieutenant. I have decided to play USAriadna because I won't play them much otherwise, and I really want to but Caledonia is my tournament army for now. My army list was:
1st Combat Group:
5x Grunt (Sniper, HMG, Paramedic, Forward Observer, Heavy Flamethrower)
1x Dozer
1x Foxtrot (FO)
1x Maverick (FO)
1x Marauder (Paramedic)
1x Hardcase
2nd Combat Group:
1x Warcor
1x Van Zant
(Bare metal unfortunately as my USAriadna is unlikely to be painted soon, Caledonia is priority for now.)
I planned to write a more detailed battle report but I been too busy and writing this like a week later so my memory isn't so great. I'll do better in the future. I was facing off against the French. I deployed my link team on left side of the board, almost everyone else on the right side and my Foxtrot was near the middle objective, waiting for the right time to take it.
I went first in this game and the first order I spent was Maverick's Imperious Order. She got glued down by an enemy Dozer. I had my own Dozer very close but there was an objective close too and I had to get at least two of them the first turn so I went for the objective instead. On the other side of my DZ the link team first took care of some long range ARO threats. I was surprised how effective the Sniper Rifle was, the Shock ammunition was quite deadly. Though one enemy kept surviving so my own HMG had to step in and put him unconscious with one round of shots. With the path clear the specialists were able to grab a second objective and everyone set up for the next turn.
My opponent tried to attack the link team but Sniper Rifle prevailed and scored another kill. My only casualty was my Dozer who even in suppression was unlucky. It made one of my secured objectives vulnerable but my link team still had LoF to it so my opponent didn't push for it. In my second turn the link team advanced to take a third objective and set up around and on a platform to basically have LoF almost everywhere on that side of the board. I also brought in Van Zant, which my opponent didn't expect so his DZ wasn't covered. He was able to walk on without being seen and quickly killed a Moblot with a Panzerfaust from behind. The shots were fired in ZoC of the enemy Dozer that glued my Maverick, so she was able to turn around but then she got shot with a Heavy Pistol on BS16 and died. Van Zant then took out Alguacil mercenary for good measure and went into cover with last available order.
In his second turn, my opponent was able to take out Van Zant by moving Moblot back towards his DZ. I didn't roll well with Van Zant that time. The second Game Turn ended with my opponent having one Objective and I had three, but he was in range of getting two more. I should have pressed my link team further to get fourth objective but I played defensive in my last turn. My Foxtrot managed to get the main objective in the middle. I was set up in a way that I covered the objectives my opponent needed but he'd have to do suicide runs as he couldn't deal with the link team. He did end up running for the objectives and while his troops did die, he managed to roll well and ended up with four objectives. At this point I was still winning and he had one order left, so he decided to shoot my Foxtrot. If he died, I'd lose 2 Victory Points and we'd draw but my Dodge succeeded and Foxtrot won the day for USA.
I had 2 VPs for activating the main objective, and 2 VPs for having a Specialists in contact with it. My opponent had 2 VPs for having more of the other consoles.
Campaign kill count (Dead/Unconscious):
Drew, Sniper Grunt: 3/0
Van Zant: 2/1
Frank, Heavy Flamer Grunt: 1/0
Thomas, HMG Grunt: 0/1
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